Rust Procedural Map Generation Reference

This page documents Rust procedural map generation commands, including what they do, expected value types, and sane example values. All settings apply only at map generation time.

Beaches & Coastlines

Island Shape & Global Falloff

Terrain Noise

Elevation & Regions

Cliffs, Spawns & Decor

Raw Markdown (Copy / Archive)


# Rust Map Generation Reference
generation.beachslope = 0.4
generation.borderfalloff = 0.6
generation.borderpadding = 0.05
generation.centerbump = 0.3
generation.centerfalloff = 0.7
generation.centerpadding = 0.1
generation.shapeamplitude = 1.0
generation.frequency = 0.9
generation.frequencymin = 0.6
generation.frequencymax = 1.2
generation.persistence = 0.45
generation.lacunarity = 2.0
generation.octaves = 6
generation.elevation = 1.0
generation.plainelevation = 0.2
generation.plainfade = 0.15
generation.hillelevation = 0.4
generation.hillfade = 0.2
generation.mountelevation = 0.65
generation.mountfade = 0.25
generation.placecliffs = 1
generation.placerockformations = 1
generation.cliffsidespawnradius = 12.0
generation.cliffspawnslope = 45.0
generation.decorspawnslope = 35.0